#ifndef __APP_SCENE_H__
#define __APP_SCENE_H__
 

typedef struct {
    void  *value;
    uint8_t size;
} scene_msg_t;

void scene_write(const char *name, const char *text);

int scene_read(const char *name, char *text);

int scene_delete(const char *name);

int app_scene_action(const char *name);

#endif
